What starts as a celebration of Sonic’s high-speed legacy quickly turns into a confidence test as Larry dives headfirst into Sonic Riders on the GameCube. Races are fast, unforgiving, and packed with near-misses, awkward controls, and moments where success feels accidental rather than earned. Against all odds, can Larry survive this game?!
What began as a high-speed confidence test quickly spirals into pure frustration as Larry pushes deeper into Sonic Riders. The brutal twists of Sand Ruins force multiple retries as every slip-up sends him crashing, drifting off course, or barely scraping through by luck alone. Just when it feels like things might stabilise, Babylon Garden arrives to completely shatter that hope, with punishing routes and unpredictable momentum pushing Larry’s patience to the limit. With success feeling further away with every attempt, finishing the race becomes less about skill and more about sheer stubborn determination.
A seemingly simple return to the original Donkey Kong quickly turns into a lesson in misplaced confidence. Starting with the NES version, Larry breezes through the game’s three available stages, only to discover that a key level is missing from this version of the 45-year-old classic. Moving over to the full arcade experience, complete with all four stages, improved visuals, and sound, things only seem to get easier—fuelling a growing belief that the game has been completely mastered. But just as the confidence peaks and invincibility feels certain, Donkey Kong delivers one final reminder of its legacy, proving that even after decades, it still knows exactly how to bring players crashing back down to reality.